I hate maps in bioware games
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Neither Mass Effect Andromeda nor Dragon Age Inquisition pull it off gracefully they don’t have the seamless transitions that are one of open world gaming’s core strengths they don’t offer the joyful traversal we less frequently find in some open world games but they do have all the downsides.īoth games front whopping enormous spaces that are something of a chore to navigate, without presenting a compelling motivation to do so. The most obvious manifestation of this is the shift to a semi-open world setting, as opposed to the dungeon, hub and world map of classic RPGs. Putting aside the studio’s ongoing struggle with Frostbite and technology (and sometimes that’s a pretty big ask) to look squarely at the game themselves, BioWare’s limited, lacklustre output so far this generation smells suspiciously of an attempt to court a larger market than RPGs have typically commanded.īioWare’s limited, lacklustre output so far this generation smells suspiciously of an attempt to court a larger market than RPGs have typically commanded.īoth Mass Effect Andromeda and Dragon Age Inquisition feel shaped by trends in blockbuster triple-A, which distracts from the real strength of the studio – fostering an intimate feeling of investment and connection with characters, world and story. There are two BioWare games available for current-generation consoles, and neither of them have been quite as successful as fans might have hoped. Mass Effect Andromeda and Dragon Age Inquisition paint a picture of a developer struggling to get a handle on the conventions of a new generation, and losing part of its heart in the process.